Read an Excerpt From...

The Lean Design Guidebook:
Everything
Your Product Development Team
Needs
to Slash Manufacturing Cost
by
Ronald Mascitelli
ISBN: 0-9662697-2-1, Price: $44.95
Publication Date: May 2004
320 Pages, Double Spiral Bound, 8.5” x 11”
Section 3.1 - The Product Line as a "System"
(Note that only the first seven pages of this section are presented here
- the entire section is available as a downloadable PDF file)
You’ve
volunteered to coach a youth soccer team and you’re determined to lead
your kids to victory. What should your training strategy be? Should you focus
on each team member’s individual skills, or emphasize teamwork and cooperation?
Is it best for one or two superstars to carry the team, or should you try
to balance each member’s abilities so that no one person dominates the
game? The problem with sports analogies like this one (for which I refuse
to apologize) is that the reality of competition rarely supports the great
“lessons” we are supposed to learn from them. Clearly, I am trying
to build a case for teamwork and cooperation. Yet plenty of successful sports
franchises have been built around a single superstar player, and teams that
are loaded with talent often win championships without much teamwork.
The same is true in business
(see, there was a reason for the analogy after all). There are many firms
that have been supported for years by one or two “superstar” products.
Pharmaceutical manufacturers are an excellent example. One breakthrough drug
can sustain a firm through years of failed new product attempts. Likewise,
businesses that are well-positioned in a hot market have little need for “cooperation”
among their products. If margins are high enough and demand is strong enough,
a bit of inefficiency can easily be absorbed. Many high-tech firms fall into
this category, including telecoms, semiconductor fabricators, software designers,
and so on.
Now, here’s my long
awaited point. You might win at sports with one
or two superstars, and you might win with a bunch
of talented but uncooperative individual contributors, but you will
win if you have both talent and cooperation. In
business, you can manage to keep the doors open with one or two profitable
products, but why not thrive and flourish by embedding cooperation and synergy
into your product design strategy? The most dramatic opportunities for your
firm to boost overall profits require that you treat your entire line of products
as a profit-maximizing system. To accomplish this,
however, you must first learn the art of systems thinking.
A Holistic Approach to Design
There
are some words in the English language that we use every day but have no idea
what they really mean. The word “system” is an excellent example.
There are laundry-cleaning systems, and computer systems, and sewer systems,
and even shaving systems, so evidently these things are everywhere. But what
makes a system a system? Well, there are, in fact, several specific criteria
that must be met for something to truly be a
system (despite what some advertisements might lead you to believe). First
of all, a system must consist of more than one element or component. Second,
a system must perform at least one function that cannot be accomplished without
cooperation among its elements. Finally, the system must receive some form
of feedback, meaning that the way in which the world interacts with the system
must in some way influence how the system behaves, as shown in Figure 3.1.
If these three criteria are met, then you’ve got a system on your hands.
Hence, for a laundry detergent to be a real system,
it must: a) consist of more than one type of cleaning agent, b) be able to
clean certain types of laundry only if these multiple cleaning agents work
together synergistically, and c) react in some way to the type of dirt being
removed.
Somehow I can’t picture
a group of advertising executives sitting around a table ticking off these
three criteria before approving an advertisement that uses the word “system.”
Yet for our purposes, these criteria are critical, because true systems have
some predictable behaviors that can help us make more money.
Picture in your mind every product that your firm produces (or at least all
products within a business unit). If managed properly, this suite of products
can constitute a system for profit maximization,
or they can remain a bunch of isolated loaners that gain no benefit from their
brethren.
For a product line to behave
like a system, it must meet our three criteria. First, there must be more
than one product in the line. Ok, that one is probably fairly easy. Next,
the various products within the product line must work together synergistically
to accomplish the function of the system. Since the function that we have
defined for our system is to make maximum profits, the products
within your firm must somehow be working together to increase profitability.
This one is a bit harder, n’est pas? Luckily,
the final criterion is also relatively easy. The feedback for a product-line
system comes from the sales and profit dollars generated in the marketplace.
A negative or positive response from the market is detectable almost immediately,
and provided that the system reacts to this feedback (such as by changing
the type of products offered), we are in good shape.
So how do we meet criterion
number two? Suppose, for example, that our current products each use their
own unique set of fasteners. If we could define a common fastener that would
work for all of our products, we would increase our profits across the board.
Why, you ask? Because we could purchase the common fastener in higher volumes
(there-by gaining quantity discounts), and we would have fewer parts in our
inventory that need to be purchased, received, inspected, counted, stored,
moved, etc. As trivial as this example may seem, the cost savings that can
be derived from parts-count-reduction initiatives can be dramatic.
There are a number of other
ways in which multi-product synergies can help maximize profits, as shown
in Figure 3.2. In almost every case, some form of commonality is involved.
Common parts, as mentioned above, are only the beginning. How about common
capital equipment, shared workcells, common raw-material stock, standardized
testing and inspection, and so on? In fact, an ideal product line would consist
of products that are virtually indistinguishable from a manufacturing standpoint.
The problems they solve might be very different, but there are huge economies
of scope among them. To accomplish this, however, we must do some things that
may seem counterintuitive.
For example, we may need to
actually increase the cost of one product to capture
significant savings across our entire product line. Suppose we have ten products
within a product line and eight of them require enclosures made of stainless
steel. The other two products are lower-priced models that can be sold with
just a painted metal enclosure. It would increase the cost of the low-priced
models to use stainless steel instead, but overall it might be cheaper than
maintaining an inventory of plain sheet metal and a painting facility that
would otherwise be unnecessary. We have to look beyond the superficial to
see the network of synergies that lies below the surface of any product family.
Designing Product Lines Instead of Products
If
your firm is well down the road toward a lean enterprise, you may have considered
abandoning those stogy old functional departments in favor of “value-stream
teams.” A value-stream team sounds fancier than it really is; it is
simply a cross-functional team that includes all skills needed to design,
develop, launch, manufacture, and support an entire product line. These value-stream
teams take the place of traditional functional departments
and can improve operating efficiency considerably…provided that you
survive the transition. Although there is merit to the BIG-THINK approach
of reorganizing entire business units, this is a practical, little-think kind
of guidebook. Hence, we will find a way to get some of the benefit of value-stream
teams without the cultural and organizational turmoil.
Before I describe how this
can be accomplished, a few definitions are in order:
Product Line – A product line is any collection of products that have a common configuration, market segment, technology, or some other logical similarity.
Product Platform – A subset or portion of a product that is common to multiple models (or versions) within a product line. Traditionally, platforms have been thought of as nearly finished products that have not yet received the customization that differentiates the various models. In the sections that follow, I will demonstrate how taking a much broader view of platforms can yield substantial cost savings.
Product Family – Similar to a product line, but often the commonality involved is in how the products are manufactured.
Line Extensions –
These are models within a product line that have been added to capture new
subsegments of the target market. Often a line extension is a relatively minor
modification of an existing product within the line, such as offering a new
color, size, or other superficial change.
Product-Line Roadmap
– A strategic guide to the future of a product line. The hori-zonal
axis represents time (typically in years), while the vertical axis represents
the segments of the market that will be targeted. A product-line roadmap helps
designers see opportunities to merge functions, provide for future extensions,
implement low-cost customization, and other cost-saving measures that require
some visibility into a product-line’s future.
Armed with these definitions,
we can introduce a new lean design tool; the Product-Line Optimization Team
(PLOT), as described in Figure 3.3. The PLOT (god I love that acronym) is
an ad hoc team that comes together for a specific purpose; to advise design
teams on ways to capture multi-product cost savings. The PLOT consists of
representatives from each critical design area, along with manufacturing,
marketing, and possibly others. The goal is to establish a group that can
visualize cross-product-line opportunities, so use your own judgment. Keep
the membership relatively low (five to ten people is a good range) so that
consensus is at least a possibility. Members should be explicitly identified,
notified, and given basic instructions in the process that I will describe
below. The team should come together whenever a new product design project
is initiated, and will typically exist for only one day on each project. Just
a quick infusion of great cost-saving ideas, without any muss, fuss, or waste.
Upon the invitation of the
project leader, a PLOT meeting is called at the beginning of each new product
development project. A sample agenda and invitee list for such a meeting is
shown in Figure 3.4. The duration of the meeting should scale to the complexity
of the product; for single-function products a few hours should be plenty,
whereas for major systems products, such as aircraft and automobiles, a week
or more might be warranted. A standardized process is followed, based on a
checklist such as the example provided in Figure 3.5. After pleasantries,
the PLOT works its way through the checklist. For each cost-improvement opportunity,
a brief brainstorming session is held to harvest ideas for cross-product-line
cost savings. These suggestions are then rank-ordered by the team, based on
two factors: potential impact on product-line profitability
and ease of implementation on the current project.
The entire team performs the ranking, using a 1-5 subjective scoring system.
A “1” score for impact implies insignificant cost-saving potential,
while a “5” score represents a major cost-improvement opportunity.
For ease of implementation, a “1” score implies the idea is difficult
to incorporate, while a “5” score indicates that the opportunity
will require minimal time and effort. The two scores are then multiplied together
(twenty-five is the highest possible total and one is the lowest) and recorded
next to the appropriate idea.
After a set period of brainstorming
(which should scale to the size of the cost-saving opportunity), the PLOT
moves on to the next item on the checklist until it is completed. The opportunities
that receive the highest total scores are gathered up and provided to the
new product design team as recommendations for action.
It should be left to the design team to evaluate the practicality of each
high-ranking suggestion and to validate its potential cost savings. It is
not a good idea to require that PLOT-team recommendations
be mandatory for design teams. The design team has a much more detailed knowledge
of what is and is not possible for their specific product. Mandatory actions
from a PLOT meeting would likely result in lots of wasted time chasing down
rabbit trails just to prove that an idea is a turkey (sorry for the mixed
metaphor). It is, however, entirely reasonable to consider incentivizing a
design team to incorporate one or more product-line cost improvements into
their product. What these incentives consist of depends on your culture, but
I’ve found that money works quite well.





Copyright 2004 -